With all sincerity, that mini-game is the worst representation of lockpicking and the outcry of complaints should have merited a total rework of the mechanic. Don’t they realize how horribly inaccurate an analog controller is? Even with the simplified lockpicking it still isn’t viable on consoles, add mouse and keyboard support to Xbox One and then maybe. I will never understand what anyone sees in this “game” if you can even call it that. Thankfully, this pile of shattered polycarbonate film, silicone, silver alloy, and dried pressure-sensitive adhesive only cost me around $9 dollars. Until I pulled the game disc out of my console and threw it like I was pitching for an MLB team, and let me tell you when it shattered to pieces a feeling of overwhelming satisfaction ensued.
So I went back at it for 4 and a half more hours trying to pick the same lock, failing and reloading and failing and reloading. Only to find out that they think that they did fix it in patch 1.03. After hours of trying to pick an easy lock, I began searching for any news to see if Warhorse Studios was going to make lockpicking viable on consoles. I was looking everywhere to see why lockpicking was so inoperable on Xbox one.